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How to rip byond games
How to rip byond games






how to rip byond games

Weed out generalizations in the form of copy/paste and make them more global. Rewrite as much as possible, everything in your source is horrible. Redoing most(all) of the source's mechanics/systems is going to happen to make your game decent(at best). OKAY, after that rant, back on topic find generalizations in the source(trust me, there are plenty) and compress them, finding ways to alter/optimize them along the way. I could've took it the extra step and rid the source of all the 'unique objs', but I had planned on going back and making a good number of the techniques differ from each other and saw the object tree as a shortcut. I did, however, generalize the different /obj/s into /obj/technique/s and rewrote the standard projectile/collision proc and removed each unique obj's copy/paste code. I never went through and took the time to remove all the different obj types and simply assigning icons to them. Each had the same/similar procs for movement/damage.

how to rip byond games

For instance, in the Zeta rip, all techniques were essentially copy/pasted from one another, with people that took over through the years making their own tweaks/'fixes', without fixing the old ones and simply copy/pasting their new format to the other techniques they added. I noticed, after several months of just learning how to optimize what was already there, that the content that was already there was cluttered and unnecessary. Part of that is wanting the game to be better. I understand you like a game and want to do your own spin on it(it's what I did!). I'm not saying you should give up on your favorite source(not saying you should steal other's work, either!) just be prepared to do a lot of deleting and re-writing. Every move has near the exact same code, redundancies everywhere. The more I progressed, the more I realized these sources are terrible copy/paste fest.

how to rip byond games

In fact, that source was a big part of how I learned to program here. Is the source Bleach/Pokemon/Dragonball/Naruto? Was it programmed by anyone other than Falacy? Well, first thing you'll want to do when programming one of these games, is learn how to start over.Īs isn't hidden about me, I programmed a Zeta rip for a while.

how to rip byond games

Clearly, you have gotten yourself a source from somewhere.








How to rip byond games